#event: easter festival
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The Sims 4
Seasonal Party
EARLY RELEASE 4.6.2024
Collab: @KawaiiStacie
It's time to enjoy some holiday cheer, so join us for dinner for Christmas is here! Come to eat, drink and be merry with us! The magic of Christmas never ends when you're in the company of your beloved friends! Join us for a beautiful holiday dinner!
This Mod has different activities that your sim will enjoy. The activities change with the season. The season parties you will enjoy are Christmas, Easter, Fall Theme and more. You also have the choice of 15 other locations to have your season party. This mod also includes mascot's depending on the season. enjoy!
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#gaming#the sims 4#the sims university#the sims 4 cc#celebrities#nicki minaj#pink#victoria secret#the sims 4 mod#Events#halloween#Christmas#easter bunny#festive#pumpkin#christmas lights#christmas tree#valentines day#4th of july#thanksgiving
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no matter what color variations are coming out keep in mind that the halloween event with limited time horses/pets/clothes & tack is coming
#this is mostly a reminder for me after seeing that cute selle#i keep forgetting the best event of the year is coming#unless they ruin it like every other fucking event this year#lol#valentines day/easter/midsummer/rainbow festival/birthday event im looking at you guys#wondering if halloween/christmas is next on the chopping block#easter bad because religious event christmas good regardless that it is a religious event too#oh sorry ‘winter village’#you coulda just called it ‘egg hunt’ and we wouldve been all happy#i miss searching for the eggs+ghosts#running around w friends listening if they are near:(#i miss it
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#across the spiderverse#artists on tumblr#barbie#donald trump#margot robbie#michael cera#easter#asexual#rwby#ryan gosling#event#bitcoin#binance#festival
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Moscow's Easter Gift Festival: A Cultural Extravaganza for Turkish Visitors
Moscow to Offer Turkish Visitors an Unforgettable Experience with its Traditional Hospitality
Preparing for the start of the new tourism season, Moscow is delighted to welcome Turkish visitors at the Easter Gift Festival, a large-scale kindness and solidarity event to be held from April 28th to May 5th. The Easter Gift, which has been held in Moscow for many years and has become a focal point of interest for both the city's residents and visitors, is highly valued as a festival of kindness and compassion. Taking place from April 28th to May 5th, the event will not only offer the opportunity to enjoy the cityscape and delve into the depths of the country's culture but also to experience the vibrant and colorful atmosphere of a spring festival that brings together all compassionate and helpful people. Master classes, open classes, performances by creative groups, and kindness lessons from charitable organizations form the main part of the cultural program.
#Moscow#Easter Gift Festival#Turkish visitors#hospitality#cultural event#spring festival#kindness#compassion#traditions#masterclasses#performances#charity#“Four-Legged Friend” project#cultural program#tourism season
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Final Fantasy 7 Ever Crisis A Tea Party & Festive Eggs Full Event Story https://youtu.be/C1hhxDgBCAQ #finalfantasy7evercrisis #finalfantasyviievercrisis #finalfantasy7 #finalfantasyvii #finalfantasy7rebirth
#Final Fantasy 7 Ever Crisis A Tea Party & Festive Eggs Full Event Story https://youtu.be/C1hhxDgBCAQ#finalfantasy7evercrisis#finalfantasyviievercrisis#finalfantasy7#finalfantasyvii#finalfantasy7rebirth#final fantasy easter#easter event full story#final fantasy easter event story#Youtube
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The creativity was limitless at this year's Easter Parade.
#hats#bonnets#creativity#imagination#streetstyle#street festival#street art#street style#streetwear#nyc#nyclife#nyc events#parade#easter parade#easter#easter 2024#easter sunday#Youtube
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Easter Flyer Template is very modern psd flyer that will be the perfect invitation for your event or Night Club party! All elements are in individual layers and the text is fully editable!
2 PSD files – 4”x4” with 0.25” bleed + 1080×1080 Rgb Social media ready
#celebration#club flyer#day party#design#dj flyer#easter#easter celebration#Easter Day#easter egg hunt#easter flyer#easter party#easter sunday#event#event flyer#festival#gold#holiday#HOTPIN#instagram#nightclub#party#party flyer#poster#social media#spring#summer
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Dogs take to the waves at East Coast Dog Surfing Festival
New Post has been published on https://petn.ws/UpMEi
Dogs take to the waves at East Coast Dog Surfing Festival
Get the paw-ty started: At the East Coast Dog Surfing Festival on Easter Sunday, dogs can surf the waves and strut their stuff. By Maria Sonnenberg | For FLORIDA TODAY In the annals of local dog surfing lore, Surf Pig is legendary. The Jack Russell terrier could ride a mean wave, even with only three […]
See full article at https://petn.ws/UpMEi #DogNews #8216Surfing8217, #And, #Beaches, #BeachesU0026Islands, #Dogs, #Easter, #Entertainment, #Events, #EventsU0026Listings, #Festivals, #Holidays, #HolidaysU0026SeasonalEvents, #Islands, #Leisure, #Listings, #Outdoor, #OutdoorRecreation, #Outdoors, #Overall, #OverallPositive, #Pets, #Positive, #Recreation, #RecreationAndLeisure, #Seasonal, #Surf, #SurfU0026Swim, #Swim, #U0026
#&8216;surfing&8217;#and#beaches#Beaches u0026 Islands#dogs#easter#entertainment#events#Events u0026 Listings#festivals#holidays#Holidays u0026 Seasonal Events#islands#leisure#listings#outdoor#Outdoor Recreation#outdoors#overall#Overall Positive#pets#positive#recreation#Recreation and Leisure#seasonal#surf#Surf u0026 Swim#swim#u0026#Dog News
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Me: oh boy now that I'm in Chicago I can go to Riot fest!
Riot fest: Hi! I was booked for all of Rosh Hashanah, one of the most important Jewish holidays
Me: 😬
#riot fest#i could just go friday and sunday#sunday has the most bands i like anyway#thursday... afi... the cure...#zack really wants to see the used as well on sunday#but like seriously? i hate when big events get planned for our holidays#you wouldnt schedule a music festival for easter weekend
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Events in Portland for April 2023
Photo by Brandin T on Pexels.com Spring into a month of food, drinks, treasure hunts, and celebrating mother earth. There’s so much to do: here are five of Shawn Realty’s picks. 1. OREGON BEER AWARDS 📅 Apr. 6, 2023 | 📍 Revolution Hall | 💵 $25 Meet fellow brewers, beer lovers and the most exceptional beers in the Oregon Beer Awards! This annual event dubbed the “Academy Awards of Beer” is…
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#Academy Awards#April 2023#Coffee Beer#Donut Festival#Earth Day#Easter Bunny#Easter Egg Hunt#Easter Sunday#Events In Oregon#Events in Portland#Forest Park Trail#Oregon#Oregon Beer#Portland#Portland Beer#Portland Flea Market#Treasure Hunt#Tryon Creek
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One last anti-capitalist rant of 2023. Asda employees near me have had to sweat their arses off between Boxing Day and New Year to put up Easter Decorations.
Collectively as a society we should have grace periods between festivals/events where we’re not getting shite shoved down our throats.
I honestly think it plays a part in keeping us fucking miserable all year round as we’ve not even had a week since the most expensive holiday of the year and we’re being primed to *get ready* for the next.
Fucking Easter eggs are now on sale. Honest to god, can we pause for five minutes please?
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SCRIPTING IDEAS! ─── hogwarts events.
HALLOWEEN.
pumpkin carving contests (for house points).
themed herbology classes.
halloween masquerade ball.
costume contest (for house points).
waking up to candy beside your bed (house elves put candy beside your bed halloween morning).
haunted houses & mazes in hogsmead.
CHRISTMAS / WINTER HOLIDAYS.
yearly winter ball.
mistletoe will appear above the heads of couples or people will crushes on each other (this could be so chaotic and i love it).
ice skating.
cookie baking contest (for house points).
VALENTINES DAY.
valentine's day ball.
for older years, amortentia is made around this time.
divination love readings!!
EASTER.
school-wide easter egg hunt (for house points).
OTHER.
weekly house parties in the common room.
gryffindor hosts a 'welcome back' party but first years are encouraged to attend.
new year's eve ball & afterparty in the common rooms.
there's a harvest festival / carnival every autumn that lasts a few days.
bonfires on the quidditch pitch.
annual field trips to places in europe.
#my scripting ideas#hogwarts events#hogwarts shifting#shifting realities#shifting ideas#scripting ideas#desired reality#shifting#marauders shifting#shiftblr#shifttok#shifting antis dni#shifting motivation#shifting methods#shifting community#shifting script#shifting scenarios#desired reality shifting#hogwarts dr#hogwarts school of witchcraft and wizardry#hogwarts houses#hogwarts classes#reality shifting#scripting#reality shift
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Those Holi Days
It's a tad early but so is the Spring, Here's a Holi inspired racial TF ! -Occam
Robert is beyond nervous about going to the city’s Holi celebrations. His best friend Pranav begged him to come and have some fun but Robert absolutely hates sticking out which he is sure to do. Pranav swears there are always other white people there but Robert remains unconvinced as he looks through his closet getting ready. Shuffling through he sees dress shirt after dress shirt of a wardrobe meticulously designed not to stand out.
He sighs as he throws on a white t-shirt as recommended by his friend, best thing to wear for the chalk. He sighs thinking of how confident Pranav is as he ensures his shirt sits so no one can see his small gut underneath it. Feeling a pit start to grow in his stomach about going he rushes out the door before he convinces himself to stay in.
On the brief walk over he fights with himself in his head weighing pros and cons. He does not like how intimate it is sure to be, Robert does not like crowds or parties. He read up on Holi of course and this is sure to be quite a hectic event. He starts writing up paragraphs on his phone to chew Pranav out for getting him out of his comfort zone to go to something he’s so sure he will not enjoy.
As he approaches the park he hears some kind of Indian pop music blaring from speakers set at the center of festivities. He must have been quite absorbed in his phone as only now does he notice how thick the air has become from the colored chalk in the air. His heart freezes in his chest as he sees he has already arrived at the outskirts of the Holi block party.
As Robert looks out across the crowd however, he can’t hold back a smile seeing just how much fun just about everyone is having. Technicolor powders are flying through the air creating a storm of vivid blues and dazzling reds above the crowd. Dust begins to settle in Robert’s hair as he looks for Pranav at the event.
He doesn’t immediately find his friend, although to Pranav’s credit there are a not insignificant amount of other white guys present in the park, some of them even seemingly dressed in traditional kurtas. He even sees another one of his friends, John, out there seemingly having an absolute blast. John was always a quiet guy but is almost moshing in the middle of the colorful crowd. Robert almost starts to get his attention before second guessing himself, when did John start growing a beard? He was always the clean cut type but under the blue powder covering his cheeks there is some clear stubble. It almost looks darker than the hair on his head even which must from the powder staining it.
Robert continues watching his friend have a blast smiling as the jubilee feels almost contagious before realizing, shit? Was he supposed to bring chalk for this? Pranav didn’t mention anything- As soon as his mind turns to Pranav however, orange powder is slammed on his head as if it were an Easter confetti egg and his vision is obscured.
“Gotcha Robert!” Pranav shouts in a jaunty manner having successfully snuck up on his dear friend. He ruffles Robert’s hair shedding the powder down onto his clothes as he wipes the powder off his eyes as he switches into his prescription sunglasses. Pranav continues to shout over the music as Robert cleans himself off, “you’ve survived your first color attack friend! How are you liking the festivities so far?”
Finally able to see again Robert blushes as he is standing far closer than usual to Pranav to hear him over the crowd replies, “well I haven’t done much so far but it does seem like a lot of fun!”
Pranav smirks, hearing his friend inch closer to agreeing that he was right. He puts his arm around his friends shoulder and continues, “Ah! Sounds like a chance for me to say told ya so is approaching, my friend!” He starts to point around showing Robert all the stands and activities going on around the park though Robert subconsciously tunes him out as the din of the crowd rises in his ears.
He’s not anxious? Red chalk splatters the pair, Pranav laughs as Robert is suddenly feeling adrift in his own head, but not uncomfortable. It’s almost like he's sluggish which should be off putting at such a high energy event. He should be incredibly anxious right now. But all he can focus on is the raucous revelry of the crowd ahead and Pranav’s arm resting on his back, even this intimacy should be causing him alarm.
The hair of Pranav’s arm brushes Robert’s neck and he stops just sort of moaning in response. Keeping quiet he continues to find his head increasingly groggy. Looking towards Pranav’s face as he sees his friend beam talking about pani puri as he wipes chalk from his beard. God, he’s just so hot, why can I not be more confident like him.
There’s a beat before Robert out loud says, “what the fuck,” catching Pranav off guard. “Oh sorry Rajert? Did you-”
“What did you call me?” Robert asks quickly.
Pausing, worried about his friend, “Robert? Your name?”
Now embarrassed as he was clearly ignoring the friend who invited him to take part in his own culture he quickly apologizes to Pranav and imploring him to continue. Which he does, “I was just saying, I told you that there would be other white dudes here dosti!”
Fighting off his fogginess to keep up Robert agrees, “Yeah you were right! I just saw my friend uh? My friend, uh, Janat?” He stares confused at the crowd scanning it to see his friend once more as Pranav glances down at Robert with a sly smile, eyebrows raised in questioning, “Janat is Bengali, Robert?” At this moment Robert finally sees him, no surprise he didn’t recognize his friend who in the few minutes since seeing him he has ripped off his shirt.
Janat who Robert would have sworn was a guy even more milquetoast than himself is now absolutely covered in chalk as it creates patterns down his now muscular back, sweat creating rivets of dye only seeming to increase the vascularity. Robert stares at a man he will never know as John again, as he creates a torrent of dust in the air, twirling t-shirt he must have ripped off above his head. The crew cut that once rose above his head has grown into a thick ponytail as a moustache pushes itself into existence. Robert cannot look away from his friend as he shows off his muscular body as powder continues to flow through the air. He tosses his shirt to the floor keeping his arm raised as he starts waterfalling some drink from his friend. Robert’s eyes trail down his veiny bicep to see his now-exposed pits. Knowing Janat constantly shaves to keep body looking tight, he watches as hair begins to poke out from under his pits.
Pranav, almost out of jealousy, speaks up to get Robert’s attention away from their friend, “Ah yeah Janat is a real party animal huh? But we don’t need to do all that eh dosti?” His beard, tanned skin, and of course red Holi powder hide his blush as he blocks Janat from view and starts rubbing Robert’s shoulder. Robert in turn looks back to Pranav and smiles. Before hearing his Pranav speak up once more “Woah Rajert! When did you start growing out your own little beard! It looks nice” Both men move their hands to feel Rajert’s face as he freezes up feeling stubble on his hitherto perpetually clean shaven face.
Rajert reaches for his phone to see his reflection but doesn’t even need to as he sees his new appearance in his lockscreen. Now a picture of him and Pranav, which is in and of itself odd, he sees the two of them standing at a pier looking like he always does. Save for the stubbled face that will now always greet him. But, that can't be right? He’s blonde? Or at least brown right? His eyes dart again to his face in the photo and sees not only does stubble now darken his cheeks but the hair rising above his head is similarly black.
Rajert reaches to his head, once more shaking powder out as he tries to rip a strand of his hopefully blonde hair free. Pranav shouts seeing this, “Woah yaar! What are you doing? Is everything alright!?” The two of them see a long strand of midnight black hair between Rajert’s fingers. Pranav suddenly worried that Rajert is entering a state all too familiar starts to try and lead him away from the crowd before he starts hyperventilating. “I’m so sorry Rajert! I was wrong, this is too much for you here, let's go get you some shade!” Pranav grabs his hand and starts dragging him out of the crowd.
Rajert knows the crowd isn’t the problem though. He was having a good time, but something happened? It was something about his hair right? He struggles to audit why he has suddenly frozen up as he is pulled through the crowd. There is a buzz in the air as the music and cries of joy continue to crescendo. Rajert feels a warmth in his chest, as well as in the hand now clasped by Pranav. He smiles as he is led and looks at the arm pulling him feeling safer by the moment.
Neither of the two notice as Rajert’s arm begins to look starkly similar to the one dragging him. The hand begins to grow in Pranav’s grasp as the thin blonde hairs dotting Rajert’s arm begin to grow thicker and darker. It begins to spread up his forearm, curling as they look and feel remarkably like the arm that brushed his neck oh so recently. Neither notices though, as Rajert remains firmly in his own mind. Stuck with the image of Janat dancing in the crowd, he seemed so free. His shirt above his head as he shows everyone around just how much of a man he is. Rajert’s eyes start to glaze as he thinks again about his pits, man. I wonder what he smells like?
“Chod!” Rajert shouts as he again feels his mind drift to such horny thoughts. Neither man noticing as Rajert has just defaulted to a Hindi swear. Pranav in his part is just concerned about his friend. Yes, just a friend. He leads Rajert to sit against a tree, hiding how much tanner his arms have gotten in this short trek as he checks in. “Yaar? Do you want me to go get something to drink?”
Rajert nods as he responds, his throat feeling dry, easily attributed to the significant amount of chalk inhaled. “I’m a little lightheaded Pranav.” Concern is immediately painted across Pranav’s face even thicker than the dye as he plans to run off to get his dear something to drink and eat, it must be a blood sugar thing right? “I’ll be right back Rajer!” He watches as Pranav quickly makes his way through the crowd in search of the cure for his condition as his mind begins to swim even deeper.
Rajer watches floes of Holi powder stream above the crowd, trying to distract himself from how weird his clothes feel against his body now that he’s sitting down. He feels his sleeves pushing against his biceps as if he’s ever lifted something heavier than a textbook. He pulls at his shirt to relieve the tightness, catapulting more dust into the air. His eyes glaze over as he watches the colors dance in the air. Across the pavilion Pranav nervously watches Rajer, easily noticing that he seems to be filling out his clothes much better. He reprimands himself for thinking with his dick while his friend(?) is in such a state, though this is the Festival of Spring after all with all that implies.
Back at the tree Rajer feels a thought burst through the fog to the forefront of his mind which he immediately puts to words. “Ah, this reminds me of my first Holi.” But no, this is my first Holi right? He sifts through his memories to assure himself. What he finds inside is impossible.
He remembers being a young boy traveling into Delhi for the festivities. He remembers seeing the colors dancing in the air as millions of hands toss dye in the air. As he does he feels his feet begin to grow in his powder covered shoes.
He remembers moving to the states with his older brother in late December. Feeling totally apart from hsi culture until that magical day in the Spring. Finally having Pani Puri once more with his community as he did his best to keep the chalk off the dough, laughing with his brother. He kicks his shoes off while he still can as he sees his larger feet start to rip apart his chalk-stained socks.
“Offo!” He shouts as he strains to pull off his socks, revealing tanned feet covered in thick black hair, his soles already wider than the shoes he removed in the nick of time. Well it is certainly not his first time being barefoot at Holi! He laughs remembering how crazy he has been in the past! In fact, he was barefoot at the big Holi festival in college, the one where. The one where he met his yaar, Pranav?
At this Pranav returns and upon seeing Rajer now barefoot he forgets the dire state that he was left in. Instead Pranav eyes his thicker thighs straining the jeans. His calves seem to be sticking out farther than they should, Pranav wonders why his yaar has put on clothes so tight on a festival day before suddenly finding the most strained part of Rajer’s clothing, his crotch. It’s almost like he’s stuffed something in his pants. Pranav quickly changes the subject to avoid creating a similar bulge for all to see, “have you been working on your tan Rajer?”
Rajer smirks before answering, “Well only one way to see!” As he struggles to get his larger body out of the small shirt he put on this morning. Unable to even raise his arms without tearing he instead opts to rip the shirt off in its entirety. As soon as his sweaty skin meets the air it shows the same dark brown tint that Pranav sees when he looks in the mirror. Pranav stares at Rajer’s tight muscular torso as he flexes to show off. He doesn’t notice as Rajer’s eyes quickly darken from the light blue eyes once magnified by his glasses, to a brown dark enough that they may as well be black. “See! Same as I’ve always been Pran!”
Pranav reaches down to help Rajer to his feet, finding him far heavier than when he was dragged by Pranav to this spot earlier. With a heave he gets Rajer up, only to find he is now looking up at him. Suddenly Pranav finds himself adrift in his own mind, the sight of the man before him immediately causing his cock to pulse in his pants sa he tries to reconcile what has happened. Seeing the confusion Rajer asks, “haan Pran? Everything alright?” Pranav hears a thick accent that he would have sworn Rajer didn’t have this morning. “Rajer, you are feeling better now?”
Rajer stops his flexing as he takes this in and answers in perfect Hindi, “did you call me Rajer? ‘S a weird pet name for Rajesh yaar.” Rajesh reaches to wipe chalk off the face of a man he can only describe as his love as he notices the growing bulges in both their pants and smirks, asking in Hindi. “Ah! Do you want to find our own way to celebrate the spring Pran?”
In a reversal of this morning Rajesh puts his arm across PRanav’s shoulders and puts some of his weight on, which Pranav now struggles to carry. This knocks him out of his stupor, “Chod Raj you are so heavy!” Rajesh smirks and moves behind Pranav, pressing his bulge into his lover’s back as he whispers into his ear in Hindi, “why don’t we head back to our place eh? Maybe we could have Janat over?”
Pranav blushes at the idea and pushes Raj back as he eyes him hungrily. “Well we should certainly get out of here before your cock bursts your zipper off.” The two begin to head off back towards their now shared apartment, their pace increasing as the excitement in the air continues to get them going.
Pranav looks up at Rajesh’s chalk covered smile, “Glad you came after all eh yaar?” As they enter their apartment careful not to get chalk over everything they own they finish the little disrobing they have left to do as Rajesh replies in his true mother tongue, “wouldn’t miss it for the world.” As they forcefully begin smear chalk between their bodies, creating new colors as they celebrate Holi in a far more primal way than dancing in colored powder.
They feel each other as if it were the first time they had fucked, not knowing it truly is. Rajesh feels his body continue to grow as he pushes Pranav into their bed. Pranav runs his hands across Rajesh’s powerful thighs as his hands are increasingly impeded by ever thickening hair as he prepares for another round of celebrating new beginnings.
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i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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Introduction To Candle Magic
Ancient Craft & Occultism
___
By KB
Introduction
Welcome back witches in training! We've been covering a lot of ground bases lately, especially within the realms of spellwork. Today, we're going to take that a bit further by opening our horizons to the infinite world of Candle Magic! In this lesson, we're going to discuss basic color magic, the history of candles, and how to use candles in your craft. Let's get to it!
A Brief Candle History
The exact origin of the candle is quite a debate among historical scholars, but there is a large sum of evidence that suggests candles made of beeswax were used in Egypt and Crete as early as 3000 BCE. Other early candles were fashioned using tallow-soaked tapers manufactured from fibrous materials like rushes. Rushlights were one of the first types of enclosed light we are aware of, yet they were unlike candles as we know them today because they lacked a wick. The impoverished continued to utilize them for centuries because they were also inexpensive to produce.
It may come as no surprise that the Romans are credited with creating the first wicked candles by continuously dipping a roll of papyrus into tallow, a converted form of beef or mutton fat, while wrapping it around a length of twine. Candles were still used in the same manner, but they had superior quality and a longer lifespan than rushlights.
However, candle production was not only practiced by the Romans. Wicked candles were "invented" by numerous other ancient civilizations who also used local plant-based waxes. The eulachon fish, which is so oily that when dried, it would burn like a candle when you ignite one end, was used as a candle by tribes in Alaska and Canada. The Chinese used wrapped ricepaper as wicks. In India, wax was created from the fruit of the cinnamon tree.
Candles, in any form, were a significant component of religious rites throughout this time. The Jewish Festival of Lights, Hanukkah, was originally documented around 165 B.C. Constantine, the Roman emperor between 306 and 337 A.D., mandated the use of lamps during Easter celebrations. Indeed, from roughly the time of Constantine, lights have played a significant role in religious events and signify the purifying light of God.
Candle flames were seen by ancient peoples to reveal enigmatic things. One could experience an altered state of consciousness and see gods, spirits, or the future by gazing into a flame. In a magic ceremony for "dreaming true," or getting information from dreams, the late Egyptians of the third century B.C. utilized lamps and possibly candles. He retired to a pitch-black cave that faced south and sat there gazing into a flame till he saw a god. Then he went to sleep, hoping that the deity would show up in his dreams and provide him with the answers he was looking for.
The Roman Christian scholar Tertullian fiercely objected to the ancient Pagan practice of lighting candles and lights during religious ceremonies, calling it "the useless lighting of lamps at noon." Candles and lamps were used in Christian rites from the fourth century, but candles weren't put on church altars until the later Middle Ages, starting in the twelfth century. Consecrated holy candles are used in ceremonies for blessings, atonement for sins, and the exorcism of demons, all of which were instituted by the Catholic Church.
Using Candles In The Craft
Candles have long been used as versatile tools, but in witchcraft, they can also be used for divination, spirit sensing, casting spells, and a variety of other things. Let's jump right in.
Divination - Reading the wax and observing how the candle really burns are the two most popular techniques for candle divination. You must observe the candle's burning pattern, including its height, flickering, and the presence of many flames, in order to make a prediction based on how it burns. Two flames could indicate assistance from the afterlife in achieving your objective. Even the hues of the flame may give you a clue as to how well your efforts are going. However, there is no agreement on what these indications signify. While some practitioners hold that a candle that burns tall and strongly indicates that one's request will be granted, others draw attention to the fact that the wick's length and quality, as well as an air vent, can affect how the candle burns. Prioritize your intention over the candle's burning process. You can always read the wax once it hardens, or pour the wax directly into cold water for it to harden and then interpret the symbols, much like you would with bone throwing, or scrying. Personally, I also like to pay attention to the smoke and interpret the way the smoke from the candle flows in order to interpret surrounding energies.
Spirit Work - Fire scrying is the most common way to communicate with spirits, and as it's the only method with candles I have experience with, that's what I will be discussing here. I encourage you to do your own research into spirit communication outside of my suggestion, because I'm sure there are plenty other methods out there. Again, there is no base consensus in a means to interpretation, as spirits and practitioners alike have different ways of communication. Just like with any other scrying, its imperative to stay connected to your personal energy while connecting with surrounding energy to properly interpret the signals you are receiving. Connecting with deities is also possible using this method of Candle Magic.
Rituals/Spellwork - In rituals and spells, candles are used to increase vibrations, represent specific elements and other important objects or creatures, use symbolism, and seal items like letters or spell bottles. Even candle spells can be created simply lighting a candle with intention. It is very common to carve, dress, and anoint candles in aid for ritual and spellwork as well. Fire being the main force driving the work, of course.
Worship - Candles are often used as offerings for various deities. Symbolism, color, and dressings can all play a part of this as well. They are also used as a beacon for an entity to guide you through your working.
Candle Correspondences
When undertaking serious candle work, choosing the right candle colors is crucial. Each hue has a unique meaning and possesses unique abilities. It's crucial to pick colors that align with your aims while working with candles in spells or rituals. Please remember that this is a very basic list and that the things you will read in your personal correspondence are far more significant than anything you will read here.
White - Attraction, Purification, Protection, Balance, Clarity, Grounding, Healing, Hope, Innocence, Optimism, Peace, Truth, Willpower
White can take the place of any other color when not available. Just a bit of visualization is required.
Black - Acceptance, Afterlife, Banishing, Binding, Determination, Endings, Justice, Loss, Release, Break, Security, Grief, Negativity, Patience, Persistence, Rebirth, Strength, Self Control
Red - Assertiveness, Courage, Creativity, Energy, Desire, Loyalty, Motivation, Power, Survival, Change
Yellow - Action, Communication, Learning, Finances, Business, Intellect, Inspiration, Knowledge, Wisdom, Stimulation
Pink - Acceptance, Affection, Beauty, Compassion, Healing, Family, Harmony, Kindness, Longevity, Nurturing, Partnership, Prosperity
Green - Abundance, Agriculture, Beauty, Creativity, Family, Fertility, Healing, Luck, Environment, Nurturing
Purple - Authority, Enlightenment, Spirituality, Emotions, Imagination, Influence, Truth, Wisdom, Overcoming Fear
Orange - Adaptive, Ambition, Confidence, Courage, Discipline, Energy, Freedom, Justice, Positivity, Pleasure, Stimulation, Travel
Blue - Honesty, Truth, Trust, Dreams, Sleep, Mental, Wisdom, Leadership, Fertility, Marriage, Healing, Study
Brown - Endurance, Animals, Balance, Courage, Grounding, Stability, Protection
Silver - Awareness, Intuition, Money, Purification, Potential, Stability, Success, Celestial
Gold - Abundance, Ambition, Money, Happiness, Power, Influence, Solar energy
Even if you aren't aware of it, the type of candle and the type of wax it is made of may have an impact on your craft. It can all come down to functionality or magical implications.
Taper Candles
Taper candles are tall, thin candles with a tapered top; they are often placed in vintage, smaller candle jars and are more ornamental and symbolic. Shorter taper candles are typically used to seal objects with wax. They can, however, be utilized for any task.
Pillar Candles
There are many different types of pillar candles, but these are the ones I see used almost exclusively. They differ from being short and fat to being tall and slim. They can be utilized for a variety of purposes, but I've found that rituals are where they're most useful.
Votive Candles
Votive candles are little and barely taper more at the base. They are frequently placed in glass candle holders and are used as offerings to deities. Given that their modest, tapering size is what makes them votives, their sizes rarely fluctuate. But they do come in a variety of colors. They are often white.
Tealights
Tealights are tiny, thin, and short candles. You can use them to make offerings, perform spells and rituals, decorate, or even keep wax warmers warm. I frequently observe this kind of candle being used, largely because they are the least expensive candles available.
Now, let's go over some of the different wax types.
Beeswax
It used to be difficult and dangerous to obtain beeswax, which added to the candle's mystique and spiritual power. Beeswax is a natural substance that burns more slowly, making it a premium item among contemporary candle spiritual practitioners; yet, because of its price, it may not be the best choice. Beeswax candles are available in a wide variety of shapes, sizes, and hues and can be rolled, poured, or dipped. Longer ancestral rituals that demand higher vibrations and purpose work best with these candles.
Soy
People who use earth magic sometimes like soy candles since they are natural. Although they tend to burn for a shorter period of time than beeswax candles, they keep fragrances quite well. When dressed, they can also be extremely fragile and challenging to mold or carve. The majority of soy candles are already housed in glass. They are most effective when utilized in ancestral rituals for healing and rebirth.
Paraffin
Since it's a byproduct of the petroleum industry, many people consider it to be less natural than the available alternatives. The fact that it releases chemicals like toluene into the air makes it a poor choice for poorly ventilated areas. Other than providing the foundation for candles, I haven't discovered any sources that discuss the magickal powers of paraffin itself. I found a few for petroleum jelly, which is frequently used as a foundation for herbal salves, but they mainly praised how simple it was to use as an ointment. Even our non-human ancestors may have used petroleum, according to some sources, which makes it a solid foundation for ancestor magic.
#elder witch#baby witch#witchblr#witchcraft#beginner witch#goth#green witch#kitchen witch#wicca#witch#dark witchcraft#witch tips#witchythings#traditional witchcraft#witchraft 101#tarotblr#astroblr#tarot#spiritual
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hiii I love your fanfics!! Could I request one with gavi where he takes you to la feria de Sevilla. And she isn’t from Spain so he shows her around la Féria and teaches her how to dance and maybe also he is starstruck seeing her in the flamenco dress. Pleaseee
La Feria De Seville - Pablo Gavi
WC: 700+
warnings: incorrect grammar (probably), my first language isn't english so if you notice any mistakes please tell me, fluff!
Quick explanation of La Feria De Seville:
The Feria de Seville started in 1846 as a livestock fair. It was organized by two councillors, Basque José María Ybarra and Catalan Narciso Bonaplata. The fair was held at the Prado de San Sebastian, on the outskirts of the city. Over time, the festival evolved into the lively and colorful event that it is today.
The fair generally begins two weeks after the Semana Santa, or Easter Holy Week. It officially begins at midnight on Saturday, and runs 7 days, ending on the following Saturday
send me requests!! ❤️
As you step off the bustling streets of Seville, Spain, into the vibrant chaos of La Feria de Seville, Pablo takes your hand, his eyes sparkling with excitement. You can feel the energy pulsating through the air, the sound of flamenco music mingling with the chatter of the crowd. This is a world unlike any other, and Pablo is your guide.
"Welcome to La Feria, mi amor," he says, his voice warm with affection.
You follow Pablo through the maze of colorful tents and bustling crowds, your senses overwhelmed by the sights and sounds of the festival. Everywhere you look, there are people laughing, dancing, and indulging in the joy of the moment.
Pablo leads you to a clearing in the center of the fairgrounds, where a makeshift dance floor has been set up beneath a canopy of twinkling lights. Without hesitation, he pulls you into his arms, his movements fluid and confident as he guides you through the steps of the traditional Sevillanas dance.
At first, you stumble and falter, your feet awkward and unsure. But with Pablo's patient guidance, you soon find your rhythm, your body moving in harmony with his. Together, you whirl and spin across the dance floor, lost in the magic of the moment.
As the night wears on, Pablo takes you on a whirlwind tour of La Feria, introducing you to his friends and family, and sharing with you the rich history and traditions of the festival. You listen intently, hanging on his every word, captivated by the passion and pride in his voice.
Pablo's sister, Aurora, appears beside you with a mischievous twinkle in her eye. "Come, mi amiga," she says, her voice filled with excitement. "I have something for you."
Curious, you follow Aurora through the throngs of people, until you reach a small tent adorned with colorful fabrics and sparkling trinkets. Inside, she rummages through a pile of dresses until she emerges triumphant, holding out a flamenco dress with a flourish.
"It's for you," Aurora declares, her smile infectious. "Try it on."
You hesitate, feeling a rush of nerves at the thought of wearing such a beautiful garment. But Aurora's encouragement is infectious, and before you know it, you find yourself slipping into the dress, the fabric cool against your skin as it cascades down your body in a riot of ruffles and lace.
As you step out of the dressing tent, Aurora's eyes widen in delight, her applause mingling with the cheers of the crowd. "You look stunning!" she exclaims, her voice ringing out over the music. "Like a true Sevillana!"
Pablo appears at your side, his gaze soft with admiration as he takes in the sight of you in the flamenco dress. "You are even more beautiful than I imagined," he whispers, his words sending a shiver down your spine.
As the night at La Feria de Sevilla begins to wind down, Pablo suggests taking a stroll along the banks of the Guadalquivir River. The air is filled with the sweet scent of orange blossoms, and the distant sound of music drifts through the night, creating a dreamlike atmosphere.
Hand in hand, you follow Pablo as he leads you away from the fairgrounds and towards the river, the cobblestone streets bathed in the soft glow of lanterns. The twinkling lights reflected in the waters of the Guadalquivir create a mesmerizing sight, casting a magical spell over the night.
As you walk, you share intimate conversations about your hopes, dreams, and aspirations, each word spoken with a tenderness that fills the air with warmth. Pablo listens attentively as you speak, his eyes fixed on yours with an intensity that makes your heart skip a beat.
With a tender smile, Pablo takes your hands in his, his gaze filled with warmth and affection.
"I love you," Pablo whispers, his voice barely more than a breath against your skin.
Tears well up in your eyes at his confession, overwhelmed by the depth of emotion in his words. Without hesitation, you throw your arms around him, pulling him close as you press your lips to his in a sweet, lingering kiss.
In that moment, surrounded by the magic of La Feria and the soft embrace of the night, you know that you have found something truly special—a love that transcends time and distance, a love that fills your heart to overflowing.
"I love you too, Pablo," you whisper against his lips, your voice filled with tenderness and joy. "More than words can say."
#pablo gavi fluff#pablo gavi one shot#pablo gavi x reader#pablo gavi imagine#pablo gavi#fc barcelona
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